2 years ago

Hey everyone! a while back I posted about Pinky's redesign for Pinky Bash. A little after, I posted about Pinky's new design having her old face.

I can't seem to choose which one I like more, so I thought I would make a poll seeing what others prefer.


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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Created a texture based depth shader for the face ^^

Thought this was a fun way to test my new microphone

I rise up high, holding aloft a golden statue forged by my own hands to the game creator I've admired since I set foot in these Gamejolt lands!!! For you @Miles_Games a 3D model I made for you.

\0>:3/

#3DArt #FanArt #AlexCrystal

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Drew Pinky Pupp from my friend @Miles_Games project, Pinky Bash. Love this bozo so much you have no idea (Referring to Pinky.)

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)

Out of context wet bouncing hairball

Pinky Bash! Epic!

0:3

@Miles_Games FanArt Game!

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.