3 years ago

hey everyone, here's engineer weapon and building concepts. the theme of all of these is slowing down the enemy team, but not killing them. please tell me what you think of all of the weapons and buildings.


-The Sapper Program-

this is a sentry. here are the stats:

+on sap: remove sapper and put it on your dispenser (if you have no dispenser, put it on your teleporter and if you have no teleporter, put it on your sentry)

+on sap: disable spy's sapper for 2 seconds

-25% firing speed

-15% projectile speed

next is...

-The Snowball-

this is a dispenser. here are the stats:

+when destroyed: cause a big explosion that slows enemies in the blast radius by 25% for 30 seconds

-25% max metal capacity

-blast affects you as well

after that is...

-The Texan Trapper-

this is a teleporter replacement. here are the stats:

+teleporters are instead 2 tripwire hooks that stun enemies that walk through them (wire can not go through walls, hooks are invisible, hooks appear for 5 seconds after tripping someone)

+200% faster construction speed

-each hook costs 25 more metal

-cannot teleport

these next weapons are weapons and not buildings.

-The Rust Bolt-

this is a primary. here are the stats:

+fires a special bolt that pushes enemies away (20 damage, travels as fast as the rescue ranger)

-20% firing speed

-50% clip size

this weapon reloads its entire clip at once

next is...

-The Old Sailor-

this is a secondary. its a wearable item. here are the stats:

+15% movement speed on wearer

+20% construction hit boost

-50 max metal capacity

+50% more metal from ammo packs and dispensers

after that is...

-The Extendo-Wrench-

this is a melee. here are the stats:

+alt-fire: spend 50 metal to Reach out and stun enemies/repair your sentry from a distance

+100% repair rate per metal when doing an alt-fire attack

-20% swing speed



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