Next up
Happy #ScreenshotSaturday!
I'm enjoying some Mythicard rounds with friends! I will soon be releasing a major update that will add more progression to the game!
I love being able to play the game I'm creating with friends and family, do you?
The Pre-Alpha version of my Solo-Developed AutoBattler Mythicard is open for anyone to play, I really enjoy playing it with new people! give it a try and let me know what you think!
Want to discuss tactics, make suggestions or just show your builds and connect with other players of the Mythicard Alpha?
Join our discord server!
Mythicard Version 3.2.0-A is out now!
Changes:
- New Cards: Pandora, King Midas and Diomedes!
- Cards with zero or less attacks no longer break shields
- Friends requests appear on top of the friend list
- Options panel is reachable during gameplay
Seal Island Intro! For #ScreenshotSaturday!
I wanted to share my AutoBattler game Mythicard! It's on open Pre-Alpha now and I'm really happy about it, give it a try and let me know what you think!
There are currently 74 cards in Mythicard, I'm always happy to see how players find new ways to combine them in battle! come try the alpha with us, its free!
https://gamejolt.com/games/Mythicard/499724
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Working on the effect for a new card that's coming tomorrow to the alpha, I think you guys are going to like it, want to try to guess who from the Greek mythology it will be?













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