Next update, version 0.6.0, will fix one of the bigger issues I have with the game, and that is the combat.
After some feedback of some friends and myself, here's what I can say what's wrong with the current battle:
It's feels like a chore, combat right now feels boring and you'll try to avoid it at all times if possible.
Everything is standing still, the only "animation" that it currently has it's when the player dies.
Too linear, you press a button and you deal damage.
No real magic abilities, current ones are really lacking.
Way to difficult, current combat is NOT balanced at all.
The rewards after battle do not feel like rewards at all.
So, here's some of my plans for the next update:
Animation! Let's give some life to the characters. Seriously, they really need it.
Criticals! Let's spice things up, shall we?
Balance! It's not fun or fair when you hit an enemy for 2 damage and they hit you back for 15!
Actual rewards! After winning a battle, you should be properly rewarded depending on the difficulty of the battle.
Real magic abilities! Add more variety and more properties, should feel way better to play with and against them!
Make combat actually fun to play! No one likes to do chores, right? It can't just be me... right?
That's all for me now, I'll post a new devlog someday to update you guys. -Tsadriu
(P.S.: If you haven't tried Nestronomus yet, I would apreciate it if you do and give me feedback!)
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