Next up
New build is here! Added game menu; added new creatures; added bows; added huts (jungle biome); added music; added something else (i don't remember) and fixed some stuff. Now me trying to optimize shadows and be alive. Stay frosty and report any bugs.
Cyberpunk-like boss fight music.
soundcloud.com/fallen-madman/guard
I experimented with synthesizers, and it turned out to be a pretty cool sound. And no matter how much I try, the music I create still sounds like an OST to the game :D
Actually, the gameplay. A lot of things have been added, so if you're interested, check it out!
gamejolt.com/games/moai_mlg/718560
I'm still alive, just working on something real big.
Yup, i don't know what "video/sound quality" is.
Nope, it's not Skyrim 6.
Yes, all of this except for sprites was created by me.
...
oh boi is this "русский язык"?
Testing new weapons and enemies. Remade hitboxes, platform generation and damage.
Hey folks! New build is here!
What's new:
- added glory kills;
- fixed guns;
-added lightning;
-added effects;
-added teleports for enemies;
-added bonus ammo if you run out of ammo;
-added pause.
Creating a dubstep drop (for the first time). Sounds not bad, huh? Check the game with this bomb!
gamejolt.com/games/moai_mlg/718560
"Fallen Madman - Bad". If the game was against the main character.
I hope the quality has not deteriorated, otherwise, here are links:
Hey folks! New build is here!
- fixed bugs with mobs fatality;
- remade some mobs AI;
- fixed bugs with dynamic lights.
Game doesn't have roguelike mode yet (should i add it?)
Show your interest so I can continue to develop the game. Thanks.
Hey folks! New build is here!
What's new;
-add "realistic" shadows;
-add weapons'n'pickups notifications;
-remade stripes;
-add physics to items and auto pick up;
-fixed bugs with surfaces.
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