Next up
Hey folks! New build is here!
What's new:
- added glory kills;
- fixed guns;
-added lightning;
-added effects;
-added teleports for enemies;
-added bonus ammo if you run out of ammo;
-added pause.
Cyberpunk-like boss fight music.
soundcloud.com/fallen-madman/guard
I experimented with synthesizers, and it turned out to be a pretty cool sound. And no matter how much I try, the music I create still sounds like an OST to the game :D
Hey folks! New build is here!
What's new;
-add "realistic" shadows;
-add weapons'n'pickups notifications;
-remade stripes;
-add physics to items and auto pick up;
-fixed bugs with surfaces.
A new demo is available!
Some things can be changed during development. Sprites will be replaced.
Check other projects: gamejolt.com/@FallenMadman/games
Creating a dubstep drop (for the first time). Sounds not bad, huh? Check the game with this bomb!
gamejolt.com/games/moai_mlg/718560
What if at the time of Atari there would have been a dynamic and brutal game with the current idea of the shooter genre? Then it would have the same brutal track, even in 8 bits. I turned this idea into reality!
Hey folks! New build is here!
- fixed bugs with mobs fatality;
- remade some mobs AI;
- fixed bugs with dynamic lights.
Game doesn't have roguelike mode yet (should i add it?)
Show your interest so I can continue to develop the game. Thanks.
New build is here! Added game menu; added new creatures; added bows; added huts (jungle biome); added music; added something else (i don't remember) and fixed some stuff. Now me trying to optimize shadows and be alive. Stay frosty and report any bugs.
Testing new weapons and enemies. Remade hitboxes, platform generation and damage.
Funny (oh god what have i done)










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