Next up
Testing new weapons and enemies. Remade hitboxes, platform generation and damage.
Funny (oh god what have i done)
Hey folks! New build is here!
What's new:
- added a flicker to pickups (weapons);
- added a quick change weapon key [Q];
- fixed shadows position;
- fixed pickups collision;
- added new enemies;
- fixed config error.
Hey folks! New build is here!
What's new;
-add "realistic" shadows;
-add weapons'n'pickups notifications;
-remade stripes;
-add physics to items and auto pick up;
-fixed bugs with surfaces.
What if at the time of Atari there would have been a dynamic and brutal game with the current idea of the shooter genre? Then it would have the same brutal track, even in 8 bits. I turned this idea into reality!
Creating a dubstep drop (for the first time). Sounds not bad, huh? Check the game with this bomb!
gamejolt.com/games/moai_mlg/718560
Cyberpunk-like boss fight music.
soundcloud.com/fallen-madman/guard
I experimented with synthesizers, and it turned out to be a pretty cool sound. And no matter how much I try, the music I create still sounds like an OST to the game :D
"Fallen Madman - Bad". If the game was against the main character.
I hope the quality has not deteriorated, otherwise, here are links:
A new demo is available!
Some things can be changed during development. Sprites will be replaced.
Check other projects: gamejolt.com/@FallenMadman/games
New build is here! Added game menu; added new creatures; added bows; added huts (jungle biome); added music; added something else (i don't remember) and fixed some stuff. Now me trying to optimize shadows and be alive. Stay frosty and report any bugs.
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