(If you like, you can wipe out your data once you play the game again, as there is new stuff involved in the whole game, the newspapers and cutscenes are still the same though)
1. Removed the panic meter, as people thought it was annoying and unfair to begin with, and causes too much trouble.
2. Brand new and remastered phone calls! This time, the main mechanics are explained straightforward that the player can understand.
3. The clock has been replaced with a PvZ-styled progress bar, and a final hour event will occur once the player reaches 7 AM. Players can hover over the progress bar to see their percentage towards on finishing the night. However, players can also toggle an in-game digital clock present in the office that can be toggled on and off in the main menu.
4. The power and usage bar has been reverted to its original Recoded state, since in my opinion, I felt like that battery indicator was just showing off a new stuff on the previous Lore Update while also improving it a bit, of course!
5. Special thanks to @AUSrStrike for beta testing the game, as he has told me some bug fixes and improvements I had to do in the update, for example, balancing out the number of flashes in each night!
6. The ARG lore towards this game is also slightly changed, making the passwords much harder to decipher. However, the QR codes shown are the same.
7. Changed my poster again to my Jax self for funsies (exacept my Blabbot self in the main five nights for the ARG). Try clicking on the poster, and you'll be surprised on what it'll say to you...
8. The most important integral to this update is, I introduce you, Sunflower Events! This replaces the panic meter, and yes! In later nights, various and challenging randomized events will occur in the nights, making it much harder to deal with certain characters, or even making it easier! These events are very interesting, as it changes the player's gameplay drastically in a temporary state. Beware, as there are more negative events than positive ones, so stay calm and stay alert! Good luck on handling these events!
9. Replaced Whack-a-Plant with a brand new mode, named Seedful of Events! As the name suggests, this mode is closely tied as to the Sunflower Events as I mentioned above. Oh well, you'll figure out the gameplay once you do it!
10. The codes presented between each night are only told to you via audio, so you have to listen for the code if you want to solve the ARG. It will only be repeated twice, so pay attention!
And that's it for this update! I hope this update is much fun and more fair than it was in the lore update! Thank ou very much for the patience for my return, and I will see you guys when I release teasers for Five Nights at (Sunflower's) Sylvester's 2: Aliens Attack!
Jax Lance, peace out!
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