This game has a TON of potential and I want it to get some attention
OVERVIEW
The game has an artstyle similar to the FNaF Minigames, and it is extremely unique because of it. You start off in a more humanized version of The Flipside, with trees, bushes, houses, fences and even a bridge over a river to walk across. There is also a tutorial, but that will be elaborated later. You then meet the main area of the game, some notably aspects of it are
The desk that lets you spectate the round
A board that shows the changelogs of the current new update
A board with Purple Guy's face on it showing the killer chance
A board with Freddy's face on it showing who is in the game and of they readied (will be elaborated)
A cash register that lets you donate to support the devs
A Toy Freddy Statue near the shop (will be elaborated)
A board giving credits to the people who made it.
And another shop for something else (will be elaborated)
SHOPS
There are two shops, a shop for cosmetics, and another for characters, lets go over the cosmetic shop:
THE COSMETIC SHOP
The shop is owned by a shady, fox thingy? (I don't know the name of him) the shop itself isn't very noteworthy, just looking like the average lemonade stand but black. The items he sells are mostly cosmetics, but he can also sell paints, gift wrapers to trade, paint scrapers to remove the paint of a cosmetic, a collecter's kit which if you have a certain amount of items, you can make it into a special variant of it, and the imprinter which gives a cosmetic the Imprinted quality and a particle effect, you get one every 20 wins, however it can't be used on every valid cosmetic by only picking a certain cosmetic and have random effects, unlike the one in the shop that can be used on any valid cosmetic and choose an effect.
Now that we are done with the cosmetic one, it's time to get through the character shop.
THE CHARACTER SHOP
The shop is owned by Jackrabbit, who is also the shopkeeper in FNaF RP: Tribute (both in classic and overhaul), he slouches on an arcade machine with bobbleheads on it (this is the shop btw), he sells different types of characters, all of the standard animatronics are: Endo-01, Toy Freddy, Toy Bonnie, Toy Chica, Mangle, Balloon Boy, Withered Freddy, Withered Bonnie, Withered Chica, Withered Foxy, Golden Freddy (Withered Golden Freddy), Fredbear and Sparky the Dog. As for the standard killers, they are: Purple Bear (from the FNaF 3 minigame), Guard, Springtrap, Nightmare Freddy and Nightmare. As for the other animatronics (phantom animatronics), they are: Phantom Freddy, Phantom Chica, Phantom Foxy, Phantom BB (Phantom Balloon Boy) and Phantom Marionette (Phantom Puppet)
Now for thing yall have been waiting for,
THE GAMEPLAY
Basically, you first have to pick one of the gamemodes (3 only appear), them being: Standard, Uncapped, Double Trouble and probably some other gamemodes that I forgot. Then, you have to pick you're six already available characters, them being: Freddy (Survivalist), Bonnie (Stunner), Chica (Healer), Foxy (Fast but fragile), Yellow Bear (Golden Freddy) who is a unique character since unlike the other characters who just support they're team (with Foxy being kind of an expection but he can distract so idk), Yellow Bear outright attacks the killer, of course he is slow and does only 10 damage, which changes however since during 3AM, Yellow Bear can change in-to a ghost (Cassidy), since he can't die. And The Marionette (Puppet) who gives gifts to animatronics, which gives them a second life, however, it doesn't make them full hp and instead be like 50 or 75. Finally, you then pick the map, which can be: FNaF 1, FNaF 2, FNaF 3, Nightmare FNaF 1, Glacial FNaF 2, Lost FNaF 1, Lost FNaF 2 and probably some other maps that I forgot. After that, you spawn in a map and the sole objective is to survive, see, like Outcome Memories, this game doesn't have any objectives, the only thing to do is to stun the killer or just hide. That sounds boring, well it would be, if it weren't for 2 mechanics. The first mechanic is that when you die, instead of going to the lobby, you spectate, seems normal right? WRONG, after 3AM strucks, something that no other games have done (maybe expect for Sonic.ExE:TD), it's that you come back to the game, but as a ghost. As a ghost, you can't die and you are (I think) a bit faster. However, you goal is to Kill THE KILLER, which seems not note-worthy, but here is the second mechanic. EVERY killer can be killed, yes thats right, unlike most aysms who only have one or two killers that can be killed, every killer can be killed and thats pretty cool. Oh yeah, almost forgot to mention this but during 5AM the chase theme from the killer stops playing and plays the Eisoptrophobia (the character select menu from UCN) until 6AM.
MISC THINGS
Here a few things where they don't exactly fit into stuff, there is an achievement menu which makes you do a certain task or challenge as a specific character, the currency to buy stuff is called "Faztokens" original name now huh? (No hate btw), an inventory that shows you all you're items, a morph section that lets you morph as the characters you currently own and also lets you use the cosmetics you bought for you characters (along side a render when equipping the cosmetics) and the final feature.
THE TUTORIAL
The entrance of the tutorial is a reference to FNaF World with the small, orange and glitchy objects. The tutorial itself is spoken through Jackrabbit, who gives you tips about the main characters, I recommend if you give out TFN:T a try, play the tutorial since it describes all the characters pretty well and also gives you some tips and an achievement.
THE CONCLUSION
TFN:T is an extremely underrated aysm game that needs more attention and is heavily unique with it's artstyle and gameplay, I will most likely be making another post saying my complaints, but I will do that later. Anyways, have a good day or night and See you on The Flipside!


























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