Part 2: THE FIRST FEW MODELS
Now, I've already talked about this little goober:
The very first model and my very first contribution to the game overall! But naturally, he was only the beginning.
Since @GoldieEntertainment (GFC) wanted some diversity with characters, I agreed to make the lad from above into a pair by making a female version as well! And I sort of made that a pattern I'd follow: if I were to make more kid NPCs I'd make a pair at least, a boy and a girl.
The boy above, and the female version I was about to do, would be the first pair in the game!
Before jumping into designing a girl, some things I kept in mind: the boy above would be the base for the girl as well as for every future kid model; this way GFC would have to change little to nothing about rigging and animating the models, since the same methods could be applied to all with very minor changes if at all. This was to save time, as well as let GFC dedicate his time and focus on other aspects of the game.
Okay, yeah. But now, what is the girl supposed to look like?
This was surprising not hard to decide! See, in the lore of GFC's games, Cassidy (who possesses Golden Freddy,) is actually a boy-- like the name "Bonnie," "Cassidy" also is a name that works for both girls and boys.
That means the well known female Cassidy isn't part of this world. Which means I could "borrow" her looks.
So while the first boy is an improved version of the previous Blender model but also a reference to the FNAF 4 Crying Child, the girl would be a reference to female Cassidy.
So, an adorable little girl with black hair in pigtails was built!
Now things get a little tougher, however:
What outfit do I give her when building her body?
Now, she was a reference to female Cassidy, but she is just an NPC, with nothing to do with the character, so I knew I didn't want to use yellow, purple or too much black in her clothes, lest it could confuse people.
At the end, I went for a mellow pink and blue aesthetic, designed in a way I think vaguely gave off 80's vibes:
(The solid green spots were to help GFC see where the different pieces connect, which he could easily color over once they served their purpose.)
And much like with the boy, later on GFC had figured out how to give the models different facial expressions, so I was tasked with making different heads with different expressions for both kids in the pair. Aside from the default neutral smile, GFC also wanted a scared face for when kids see the player with the knife out or witness a kill, and a dead expression for when the player ultimately points out their skill issue.
Since it was around the same time with the boy, I also went with different dead expressions for the girl, and let GFC pick the winning one, which wound up being the one with X'd out eyes.
And with that we have the first pair of kid NPCs in Killer In Purple 2! But if you've played the game, you know it isn't about just going around collecting kids like pokรฉmon left and right, but also avoiding the eyes of another figure important to the game mechanics:
That's right! The PARENTS!
Much like the first boy, there was only a mother model made in Blender in the earlier versions of the game. I don't have any screenshots of the Blender mother, but the improved design would still be heavily inspired by it (brunette woman with a ponytail in a blue blouse.)
This is where I used the boy model not as a base, but as the starting point in building, as now I had to make an adult, therefore the model had to be taller and a bit larger.
The design was very 1:1 from the blender version, so there was not much sitting around thinking about it:
I altered the face from the child to make it seem older and more mature, namely slightly smaller eyes and a lighter smile, along a slightly different nose.
But as to keep every single spawning parent in the game from looking like an army of clones is coming to eat pizza at your business, I also used the newly made improved parent model as a base for another different designed parent.
I've seen many assume this to be a dad model. And they're not wrong! But my aim was to create an ambiguous-looking parent, with a design that could work for a dad as much as a mom. So if you think it's a dad, you're right! If you think it's a mom, you're also right! Heck, it could even pass as an older/adult sibling.
And with that we wrap up for today, tackling what made up the earlier version of Killer in Purple 2. Stay tuned as there's still a lot more fun little things to be tackled!
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