Part 4: OTHER HUMANS
Let's start with possibly the more significant bunch of this list, then go down the rest!
KID NPCS PAIR 2
We've already talked about the first pair of NPC kids, based off the only kid model then made by @GoldieEntertainment (GFC) in the earlier versions of the game (boy,) and female Cassidy (girl.) But once I thought about designing more characters, I came up with a second pair, also a boy and girl, to go along with the first ones. With those we have 2 different boys and 2 different girls (not counting the random palettes, which was GFC's work.)
The second boy was based off (albeit a little loosely to avoid confusion,) the protagonist of FNAF Security Breach, Gregory-- with a reference to his stealth upgrade which comes in the form of a grey hoodie.
As for the girl, she was heavily based off my favorite character from my favorite video game of all time, Madotsuki from Yume Nikki / Dream Diary, with few design liberties (like giving her front pockets.)
And as with the previous pair, they also come with different expressions that can be seen during gameplay besides their default smile, such as being scared or perishing when caught.
Like with the other NPC kids, I also gave them several dead expressions and left for GFC to choose, as I worked on all different expressions at around the same time.
WAITER
A game mechanic added a little later in the game development. Waiters help take pizza to sitting parents for extra income so that you can focus on, uh, other managerial tasks. *cough*
The waiter was given a simple, androgynous appearance; while they may resemble the second parent model, it wasn't done with the intention.
The biggest issue was the outfit, which I was drawing a blank on, where I had to talk with GFC as well as look up references. The initial idea was the stereorypical fully suited waiter with a butler aesthetic, but I second-guessed it as it seemed too formal and out of place for a Chuck E. Cheese kids' place that serves greasy pizza, so I pressed further on references. Eventually I set on better ideas, often of those pizza servers that wear a very basic or plain clothing with an apron at the front as the highlight and often where the place brand is displayed, which was the idea I then set up with for our waiter model, giving the apron a tiny bear emblem.
Additionally, along with the waiter model, was also made a round food tray which they do carry, as well as a white plate (which as far as I'm aware, went unused.)
POLICE OFFICERS + BOUNCER
Police officers, like the first kid and parent, are one of the earliest implementations of the game, with older blocky models made in Blender with a very stereorypical police blue uniform. They will chase and arrest you if you're seen doing funny business out in the open.
Originally there was only one Blender model for the police officers, with a green uniform variant. But while working on the updated models, GFC requested I also make a female variant (which I cannot verify whether it went used or not.)
The male officer was heavily based off the older model, with no special features. The female officer was given ginger hair in a very small ponytail to set it apart from its male variant.
This was well before the FNAF Movie, otherwise I probably would have made the female officer resemble movie Vanessa.
Their accessory is a small pistol/handgun, which originally was a fully modeled 3D prop, but I was requested to make a voxel one. I had to look up reference pictures, eventually "taking the L and flipping it" (shape,) using different colors/textures for most of the the details, using the picture of a glock for reference.
And last but not least, the bouncer is an one-of-a-kind variant of the male officer with a green uniform. He originally appears in the Midnight Motorist's secret minigame in FNAF 6 / FFPS in the form of a green sprite, who discourages the player from accessing an establishment known as JR's. In Killer in Purple 2 he does the exact same thing, except you can still sneak into JR's by entering from the back.
And with that we're pretty much done with the humans of Killer in Purple 2, save for William, Michael and Henry!
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