Next up
Slow progress lately but I added lights in the game and a new boss fight
Really proud of this menu type where you can walk around and explore it. The quit button needs to be found (If not good ol' ALT+F4 works just fine) and the credits are also available in a room underneath.
Gotta dodge them all
Introduced critical hits into the game. Third attack is always a critical, displays a new and fancier sword hit effect and magenta damage indicator
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Chiaki Nanami!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Demonstration of the spells and their effects :)!










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