Next up
Really proud of this menu type where you can walk around and explore it. The quit button needs to be found (If not good ol' ALT+F4 works just fine) and the credits are also available in a room underneath.
Introduced critical hits into the game. Third attack is always a critical, displays a new and fancier sword hit effect and magenta damage indicator
Slow progress lately but I added lights in the game and a new boss fight
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Demonstration of the spells and their effects :)!
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Annie of the stars










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