Game
We're Getting Deeper Into The Abyss



1 year ago

Heyo, this game isn't dead, of course. It's been on Steam making huge progress when it comes to devlogs. Of course, I make updates on my Twitter, and here is harder to constantly make updates. Please follow there for updates.

Here are some screenshots.




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𝘞𝘩𝘢𝘵'𝘴 𝘵𝘩𝘦 𝘧𝘪𝘳𝘴𝘵 𝘵𝘩𝘪𝘯𝘨 𝘐'𝘮 𝘸𝘰𝘳𝘬𝘪𝘯𝘨 𝘰𝘯?

Alright, let's start on the first devlog. I know there isn't any screenshots on this project, but I'd like to share the first thing I'm working on. This will change!

- Lighting

- Characters

- Textures

Even more.

Hello Passengers,

we're just getting started with letting people pass through even after all the disappearances. Thankfully, things are going iffy. One patrol stand for the night, and that's YOU, eventually.

One public alpha will be playable soon.

Gonna completely change the lighting here, makes a big difference, right?

What's the haps? What's the word?

I have a LOT to say for the devlog, so here it is via a photo. I also released a new teaser, it is in video form, teasing the text system in the game, but also the intro for the game. VERY early!

https://www.youtube.com/watch?v=xuZpk2PryVA

Up The Ante!

Coming soon!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Just a Pico sprite