To put it short we've been working on remaking the project from the ground up, with updated models that still keep some of the Containment Breach aesthetic whilst adding detail and a bit of our own art-style to it.
We're currently busy modelling the Light Containment Zone but that is getting close to being done and bellow are some Artist renders and a very recent in-engine render (marked in top left corner)!
Sorry for being quiet on here again. if you want more frequent updates you can follow the Twitter or join the Discord server!
Hope to be back with some news soon!
Twitter: https://twitter.com/ScpUnreal
Discord: https://discord.gg/CCZ3z32EqX
Reddit: https://www.reddit.com/r/SCPProjectUnreal/
Next up
Update 0.0.8 Released with major focus on optimizations and some other goodies!
Update 0.0.7 Released and some more info
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
brung back my old oc plus a new one
...they don`t have names yet tho
Regional Bulbasaur. #Pokemon













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