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Hi there, welcome to my mobile casual game daily devlog series.
This is day 5 since i started developing my 2nd mobile casual game.
There are 3 tasks i completed today:
- countdown timer
- screen endgame win and lose
- ingame camera position
[GAME 2 DAY 4]
Mobile game daily devlog 4:
- logic load levels
- screen ingame
- base ui flow
[GAME 2 DAY 3]
DAILY MOBILE GAME DEVLOG
It's heavy rain here for hours... And I completed 3 tasks:
- level border
- collect items
- level completed
[GAME 2 DAY 2] I completed 3 tasks:
- snap items to grid
- add more shapes for ingame items
- add color for each items
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
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