5 years ago

Hi fellow pixel pushers! :)
This is my first post here so please go easy on me! :D
I like creating pixel art and hope to post more here in the future. First up is this night scene I made a few weeks back using Aesprite.
What do you think?




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Hi everyone,

First up... I am very sorry for being away for so long but i have been hella busy lately.

As a thank you for being so patient here is my latest piece.

Peace out SinSin

Hi people thanks for following,

Heres an old piece of mine, I was reluctant to post it in general due to its age. This was a competition entry on the AGS forums from years back.

Hiking for Hope.

8 colours

24 frames

This week I challenged myself to use a very limited palette ( 8 colours ).

I loved doing it can't wait to start another.

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

The Forest at Night.

Hi Everyone, hope you are well. For this piece I took inspiration from The Legend of Kyrandia. Made with Aesprite in a bid to get to know the software this piece showed me what I and everyone can achieve with patience and diligence ❤

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

This week's Fan Art Friday celebrates Stardew Valley! Accept the quest in your quest log to get started.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity