3 years ago

Hi. I am doing a tower defense, and I have a catapult that should fire a physics-based stone that fires at an enemy. I have the enemy position as a vector. How should I implement the rock moving to the enemy?




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final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

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