Hi. I am doing a tower defense, and I have a catapult that should fire a physics-based stone that fires at an enemy. I have the enemy position as a vector. How should I implement the rock moving to the enemy?
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Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎
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A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)
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What do you think guys in my robot?Just a beginner in 3d modeling..
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I was bored, so... ManutKat.
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