Game
Aoharu STRIKERS
6 months ago

Hi! I'm somnus. I plan on using this page to post development updates on my game, Aoharu STRIKERS.
It's a top-down team based shooter set in the Blue Archive universe i'm making in UE5.




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Yo! Haven't had many cool or presentable things to show off publicly recently, most work has been put towards improving online performance. This is a video of a small test I did of a client with super high ping. The jittering and lag is basically gone!

I begun work on Karin last night. She has a special passive (her scope) she's basically tf2 sniper, has a base atk of 25 that multiplies up to 150 over time spent in scope.

art comission.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Alone Together....

Coming Soon...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie