Next up
Alright, ive finished the first track and am on good progress. On Friday work starts on implementing the car handling, physics, ect. This is expected to take a week to impliment because it is a bigger task.
Made V1 of the dev track preview program, should make track development a lot faster and easier and open the game up to modding in the future once it has been overhauled to be a full track editor
Made the first car pack, happy with the result
Ooh whats this, thats right its a turn
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Runestones: from concept to in-game model🗿
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)











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