3 months ago

Hola todo el mundo, lose que yo e estado ausente por mucho tiempo pero es que yo estava puliendo mis abilidades en el 3d y en renders y ahora voy a crear un fangame de fnaf(o intentar) en godot engine, espero que el juego lo pueda terminar pero gracias :]




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porfin termine el modelo en 3d para el juego, aun no le tengo el nombre pero un amigo mio @RSG_STUDIOS_official me esta alludando en la promocion, este modelo en 3d esta echo en blender y lo hice en nose cuanto pero para mi que no me tarde nada, XD

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.