Game
Hollow Point

21 days ago

Hollow Point I — Version 1.0 Release


After a long period of quiet work, iteration, and restraint, Hollow Point I is officially released.

This project started with a simple question:
What if a shooter respected silence more than spectacle?

From that idea grew a game about patience, distance, and consequence—one where the player isn’t a hero, isn’t briefed on the full truth, and isn’t protected from the weight of their actions.

What Hollow Point I Is

Hollow Point I is a tactical sniper game set in the early–mid 1970s, built around long-range engagements, grounded ballistics, and deliberate pacing. Every system—weapon handling, enemy composition, mission structure—was designed to reward restraint over aggression.

You are a specialist.
You’re given a location, a target, and a window.
Nothing more.

The campaign spans 10 missions across real-world-inspired locations, moving from border checkpoints and jungle convoys to covert facilities and final deniable cleanups. The story is not delivered through exposition, but through implication, repetition, and silence.

By the time the credits roll, you should understand what you were used for—without being told outright.

What’s Included at Launch

Campaign

  • 10 handcrafted missions

  • Period-authentic weapons and attachments

  • Environmental storytelling and player journal entries

  • A final mission that culminates in a systemic boss encounter, not a bullet sponge

Survival Mode

  • 8 wide, open maps inspired by campaign locations

  • Full setup controls, including:

    • Faction mix

    • Engagement state

    • Enemy density

    • Reinforcement logic

  • Unlimited ammo, because survival is about positioning and awareness—not scavenging

Core Systems

  • Ballistics-driven gunplay (wind, distance, elevation)

  • Manual reloads and deliberate pacing

  • No minimap, no hit markers, no power fantasy

What This Game Is Not

It’s not fast.
It’s not forgiving.
It’s not interested in making you feel important.

If you’re looking for constant action or cinematic hero moments, this won’t give you that. Hollow Point I is about doing a job well—and realizing too late that the job was never clean.

Looking Ahead

Hollow Point I is the first entry in the Specialist series, and it lays the groundwork for what comes next. The consequences of these missions don’t stop at the border, and they don’t go unnoticed.

Future entries will explore:

  • Counter-sniper doctrine

  • Escalating intelligence awareness

  • What happens when the invisible becomes identifiable

For now, this chapter is complete.

Final Note

Thank you for playing slowly.
Thank you for waiting for the shot.
And thank you for understanding that silence can be louder than gunfire.

— The Hollow Point Team



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