Believe me, it's not easy to create a game that literally has TWO opposite atmospheres, but I want to prove that it's possible to break clichés and create a true 'anomaly,' a game that aims to create real horror and paradoxically criticize that same horror.
First of all, thank you to some for supporting this game. I am not trying to make some understand the delirium and support the idea of a real FNIA but ultra creepy and disturbing.
(well obviously we are far from dormitabis which I hate to the deepest part of my soul)
but my game pays more 'tribute' to the so-called HORROR EVIL DEAD, that kind of gore frenzy and at the same time cartoony but that remains serious. That's why the style is not realistic because I prefer to stylize a visual so that it is simpler but also more interesting, trying to do things differently!
and I have a message for the developer who is starting to create. Take good care of yourself and also have fun with what you create! The main goal when creating a game is to have fun!




















0 comments