Sadly, my computer had some sort of virus on it (I've gotten rid of it now) that was deleting lots of my files, and it deleted the files for Ultra Doom and Doom Map Maker II. So, I am forced to redo them. This is what I have for the Deathmatch test map for Doom Map Maker II so far, and Ultra Doom's style might change (The images in this post contain nothing about Ultra Doom). The Deathmatch mode doesn't need you to place an object, you can just load the map into Ultra Doom, and you will be able to see other players, and fire at them. Ultra Doom will now have a map loader, and it won't work the way most editors do it. What I mean by that is that the map won't be a string of numbers in a variable/list. Ultra Doom will have a Deathmatch mode, btw. I am extremely angry that this has happened. But luckily, all the virus did was delete files, and not anything worse. I'm still working on these games more than usual, it'll take me a long time to get Ultra Doom back. So, if I'm not posting as much, I am so sorry :(



Horrible news for future development of all my games.
Next up
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Something is wrong with my shockwave 2
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
a drawing I did because I was bored😪. But I love how it turned out.😊
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Double Rainbow!!!
9 comments