Sadly, my computer had some sort of virus on it (I've gotten rid of it now) that was deleting lots of my files, and it deleted the files for Ultra Doom and Doom Map Maker II. So, I am forced to redo them. This is what I have for the Deathmatch test map for Doom Map Maker II so far, and Ultra Doom's style might change (The images in this post contain nothing about Ultra Doom). The Deathmatch mode doesn't need you to place an object, you can just load the map into Ultra Doom, and you will be able to see other players, and fire at them. Ultra Doom will now have a map loader, and it won't work the way most editors do it. What I mean by that is that the map won't be a string of numbers in a variable/list. Ultra Doom will have a Deathmatch mode, btw. I am extremely angry that this has happened. But luckily, all the virus did was delete files, and not anything worse. I'm still working on these games more than usual, it'll take me a long time to get Ultra Doom back. So, if I'm not posting as much, I am so sorry :(



Horrible news for future development of all my games.
Next up
SGI-STRIKE REMASTERED - WEAPON DEMO
First Shockwave 2 project ever has been remade.
Death animations and blue torch.
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Runestones: from concept to in-game model๐ฟ
I was bored, so... ManutKat.
Just a Pico sprite
So here's the first of the zodiac signs i will make for the next weeks.
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