3 years ago

Horrible news for future development of all my games.


Sadly, my computer had some sort of virus on it (I've gotten rid of it now) that was deleting lots of my files, and it deleted the files for Ultra Doom and Doom Map Maker II. So, I am forced to redo them. This is what I have for the Deathmatch test map for Doom Map Maker II so far, and Ultra Doom's style might change (The images in this post contain nothing about Ultra Doom). The Deathmatch mode doesn't need you to place an object, you can just load the map into Ultra Doom, and you will be able to see other players, and fire at them. Ultra Doom will now have a map loader, and it won't work the way most editors do it. What I mean by that is that the map won't be a string of numbers in a variable/list. Ultra Doom will have a Deathmatch mode, btw. I am extremely angry that this has happened. But luckily, all the virus did was delete files, and not anything worse. I'm still working on these games more than usual, it'll take me a long time to get Ultra Doom back. So, if I'm not posting as much, I am so sorry :(



9 comments

Loading...

Next up

SGI-STRIKE REMASTERED - WEAPON DEMO

First Shockwave 2 project ever has been remade.

Death animations and blue torch.

Shadow The Hedgehog X pixel art

Just a Pico sprite

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

a drawing I did because I was bored😪. But I love how it turned out.😊

it happens

Some Shadow boss fight gameplay 👾

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!