Next up
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
How about we change things up?
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Yeah, we're doing this.
The more things change, the more they stay the same.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
I might be having too much fun with this process...
New look, new direction.
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