Game
FNaF World XL

3 months ago

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.


If it wasn't apparent in the gif, the things added are particles for certain skills and the enemies flashing when damaged. It'll probably need more work, but it does make the gameplay feel a bit more lively.

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As a bonus update on progress, I'm just about done making sure that the skills for Classic Freddy, Bonnie, Chica and Foxy are working as intended. I'll need to figure out why Bite is misbehaving, give some extra utility to skills that could use it (Mic Toss and Hook, specifically) and then adjust damage values as needed.

There's still a lot to do, but it's at least it's something.



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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New project is having a fun, early outing.

I think I know what needs to be done to shake up XL's next public appearance...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.