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81
4 years ago

How do I fix the overlap squiggles? There are no planes. This is just a mirror object of a transformed cube. Wall floor where duplicated to make isometric look.


I tried "A" then merge by distance for face, vertices, and edges. That didn't seem to work

Then in object mode I did join, but it somehow moved into eacherother a little bit, and caused the certain edges to stick out. So one side might be smooth while the other side has the other shape sticking out.

Should I just start over? I don't want to, but I tried looking up what to do and so far it hasn't worked. TIA.



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