this ONLY talks about gameplay within the main fnaflike office section
the ARG-like sections and other gameplay sections is next :3
CORE OFFICE MECHANICS
i took a few liberties of the basic mechanic from Hazbear's tbh
though that's just because i wanted this game to have generic mechanics but executed in a unique way ( and hazbear's so happen to be that exact thing ,..,.,. )
the doors and the mask are straightforward so i'm not gonna explain that
but there's a bit to say about the trap mechanic

the original idea was that it's actually a thing you wind-up a bit to place down but that idea got taken away and reused into boogie's mechanic
and also jeantrap used to revolve around a FLASH mechanic instead which is . the generic click to flash cam thing with nothing else attached
buttttt i thought that kinda sucked :V
so i combined the two to create the trap mechanic we know and love !!!
MAIN 6 AIs
it's all quite straightforward tbh

Sama & Giki are straightforward
essentially being the generic door characters

Jean in my mind is essentially the " foxy " of the group
being the one that quickly attacks after being in one room for a while

Guko is of course the withered character of the group, so they utilize the mask. her having an exposure meter instead of a kill timer is so she's more interesting
the idea was that if it's necessary, you can deal something else first cause she's quite forgiving with her kill timer.
but it doesn't go without consequences and she also disrupts you by pulling your camera down ( which not only can catch you off-guard, it will also affect certain characters )

i thought about giving Jeantrap a more springtrap-akin mechanic, but ultimately went against it cause i feel like it'd just complicate things
springtrap-like mechanics only rly work if the game was sorta built for it
nevertheless, i tried making it be a good addition to Jean's mechanic while still being a neat character without the other

and now, da boogie !!!!!
as you may know, they're the puppet of the group
their original mechanic was originally something akin to balagolaba with the calling and increasing the temper, but i decided early on that that's not what i wanted from them
i wanted something that you can just spend the downtime doing instead of just finding the right time then multitask and whatnot
so i decided to essentially combine swagman and nekuu for their mechanic blehhhh
post-ticketbooth spoiler warning !!!!!
7 & 8's AIs & Overdrive

the idea for them was essentially a POWER MECHANIC
and i wanted them to sorta pair with boogie too considering the mask
and that's basically all of my ideas for the mechanic lo

i thought about literally just making them have pyrite's exact mechanic
but i thought at that point they might sue amas so i went against it :V
i thought about it some more and thought the mask was a lil underutilized so yeah i made them use the mask n' stuff
also i think this was subconsciously inspired by yellowbear from TMN ...............

a bit of a speedround !!!
Sama & Giki's overdrive mechanic was planned from the start to encourage paying attention to them in the cameras
Jean i honestly just didn't really have much of an idea for :V i originally thought about making it so it marks 2 rooms but i couldn't figure out how to make that work that doesn't suck so yeah
Guko was also sorta planned from the start so it also encourages paying attention to them, but i initially wanted something else to go along with it but couldn't think of anything i liked
Jeantrap's was planned from the start just cause i thought it would be fun :] also i thought about making it go up to 3 but i decided to make that be for the outcrash challenge
Boogie was completely planned from the start to encourage you guessed it, paying attention to them !
Your body's overdrive mechanic was KINDA originally their modified version from the first challenge night, but i decided to make a bit simpler then cranked up the original idea a bit for the first challenge night
i dunno how i came up with amas' ovedrive mechanic honestly it was just the first thing i thought of :V
waowaowaow
Challenge Nights
originally the challenge nights were just like modifiers or nights that uses modifiers, but i went against it for more C C B C G B C C B A G B towards the way these nights go

hghhhglab
i already talked about reusing You's original overdrive mechanic here
but the original idea for this challenge night was to add the exact same water generator mechanic to the leftmost and rightmost cam like in the original hazbear's :V
but i kinda thought it was a lot of work for not a lot of payoff, so i decided to add something funnier from the game into it lo

outcrash all addons
aside from the whole scrapping death boogie for the gulper, this went exactly according to plan lo
i don't have much else to say about this one other than the fact that it's directly based off-of crashout all modifiers from sleepover charmified

difficult weekend
the cameras being dark was actually one of the first things i came up for this section of the game
initially this was going to be a modifier called " Dark World " or " Dark Fountain " ( blatant deltarune reference )
but i reused it for this challenge to sorta represent the fact that you can turn the lights off in the cams in TSoD
i thought about literally just turning Boogie into venus gameplay-wise for this challenge, but i thought that just goes against their purpose in the gameplay so i just made it so you instantly consume the boogiebuns
also i have a headcanon over what the boogiebuns are but i'm not telling anyone what it is :V

bosses of many genders
as much as i've spoken about my dislike towards the MML and whatnot
i can't lie that i think Girl's Night as a game, is REALLYY funny
having shock with no other strings attached appear in a random game is something i've wanted to do for a game for a WHILE due to the amount of shock ( wink wink ) factor it would bring honestly LOL
also yeah i did infact give her a tail .............
she has a tail now ............
ANYTHING FROM THIS POINT ON IS SUUUUPER SPOILERS !!!!!!!
and now, last but not least ...
Night 3 / Discard Night / whatever
as usual, like a lot of things surrounding her, i have a lot of things to say about this one
SO this night was deliberately designed to simultaneously feel the same yet feel so different than any of the previous nights of the game
from a visual standpoint, i tried making this night stand out a LOT. something that doesn't really fit with the rest of the game ( just like her !!!!!! ) despite using the same location as all the previous nights
i'm a big sucker for ransomware creepypasta and body horror stuff so making this night be a reality felt pretty awesome tbh .........
and the same can be said for the gameplay. this night has RNG as much more of a factor than any other part of the game
not to the point where you can run to an impossible scenario, but to a point where it just feels different to play. the game up until this was purposely designed so that RNG exists, but can be countered in a straightforward way
( i.e boogie letting you know where they are and where they'll go to next, jeantrap faintly glitching the camera they're on, etc )
this night essentially expects you to be ready for any attack despite not clearly telling you the situation. along with the fact it doesn't tell you how to deal with things either. you just need to utilize what you've learnt and also try to piece the way it works together
so like although it is essentially the same mechanics as the previous nights and you can utilize what you've learnt, it still has a much different vibe from a visual and gameplay standpoint
you think in a SLIGHTLY different way in this night than you would be in other nights because of the way it's designed
i mean sure you can sortaaa predict WHEN something will come, but you can't predict WHAT or WHERE it'll be. you just need to be ready for it
well, aside from the thought process of this night, there's a few unused slash scrapped things to talk about
the popups wasn't the original idea for the new mechanic in the night
the original mechanic was actually the aspect ratio LITERALLY CLOSES-IN ON YOU and you click and hold buttons on the left and right to push it back to where it originally was
and i actually got it to sorta work :V
but it made the game reallyyy laggy and also i didn't rly like how it played in general so i scrapped it
the popups was also originally gonna show up as soon as the discard song pops in, and by the end there would actually be 3 different popup spawn at once. but i thought it might be too jarring so i added a bit of delay and stuff
i was also originally gonna make it so that she can attack twice in a row if she likes but i thought that was too much for the gameplay and also i had complications considering the way she works :V
that should be all
i hope you all enjoyed the readingm !!!!
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