Next up
I added some hit feedback to the game.
This rat has a hard time against the sword...
Hi everybody!
I just published a new blog post regarding the development of my old-school dungeon crawler / RPG.
It's moving towards version 1.0 and will be available for free. There is more information inside the blog entry:
https://www.gamedev.net/blogs/entry/2268945-the-fire-of-ardor-ge…
The 2nd beta for the 1.2.0 release is here (downloadable for Windows & Linux). It contains controller support, voice acting and many visual and gameplay improvements.
One new environment piece is the forge in the doomed town.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on the next update
This time I'll get rid of the fisheye effect in order to save you some headache 😉
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Just released the first patch that fixes a memory leak and improves trading with NPCs.
If you did not already, I suggest you to get the game and play it ;-)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just released the third public beta of my old-school dungeon crawler game The Fire of Ardor - Quest for the Soul Stone.
If you like RPGs and raycasting graphics, you might want to check it out. I would appreciate your feedback!
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