Game
Classic Snake!
12 years ago

How to make a Canvas Game


Hey everyone, this is a youtube tutorial for creating the snake game using HTML5 and Javascript! (not directed at beginners)
If you would like a beginner tutorial, let me know!

I accidentally split it into 3 seperate parts, their lengths are 15:44, 3:00, and 17:30, I tried to rush as quickly as I could, so with that being said, this tutorial is targeted towards novice / intermediate**Programmers.

** (sorry for the loud keyboard. Razor black widow is good at making noise)

PART 1: http://www.youtube.com/watch?v=cS9aZFCQMIA

PART 2: http://www.youtube.com/watch?v=o51x8uGl9Mw&feature=youtu.be

PART 3: http://www.youtube.com/watch?v=-pad0Krqox4&feature=youtu.be

I am uploading the videos as I write this, so i will make a new post when they are finished.

If you would like me to make a more detailed video on making this game, or on anything related to programming, please let me know!

contact info:

email: [email protected]

twitter: clonzeh

or give me a shout! @

http://gamejolt.com/profile/clonzeh/203900/

Here are the files for the snake game:
http://pastebin.com/H9EfcSim (html page) name: index.html

http://pastebin.com/JHdv92BB (javascript) name: game.js

http://pastebin.com/BFt5puj6 (javascript) name: rectangles.js



2 comments

Loading...

Next up

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM