how to make good gameplay #2 step1. never do lots of triple spikes in a row. step 2. do not ever think about putting very tight wave spam. step 3. dont put timings in a easy or normal rated level! step4. dont do ball ground to roof its just pure bad! thx!
Next up
GEOMETRY NIGHT DASHING REBORN!!
BOIS AOD IS RATED
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Werehog transformation process. #sonicunleashed
I worked so hard to get all four of them to the end safely, but then...
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Daldos Gameplay
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










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