10 days ago

Howdy!

Been a long time, hasn't it? I'm releasing a QoL update today! And part 2 is estimated to finish in late June of 2026. I've been demotivated lately, and I'm trying my best to work on the game... This does not mean I'm abandoning it though.




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Papyrus puzzle

Update B 1.6.1 The polishing update!

What's new:

It's literally in the name. Bug fixes, better player animation handling, better combat buttons, beautiful textbox, better heart animation, fixed box collision, custom end text, added EXP and LV!

Bye bye!

I'M BACK!

Ah well, howdy mowdy showdy gowdy!

We're so back. I'm back from camp and it's vacation for me, that's why I haven't been active! So, I released a new update, not a small one. There are MANY quality of life... stuff or whatever, and bug fixes!

Just a Pico sprite

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!