Game
Undertale - HQ

23 days ago

:: HQ Version 4.0 Release ::


What's New In Version 4.0

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ALL DUSTTRUST Phases, including PHASE 4, are now in Version 4.0! This take is based on Delphine Ariel's UNDERSWAP: THANATOS.

Not only can you choose a phase you want to play, But also you can play the full game with the least obstacles.

Huge thanks to our Beta Testers (SkellyUT, Minus, Dleckon, Anti_Haher, Kustick, chqh, J12lc, 루시퍼 에페모르, 용암양동이) for giving lots of feedbacks to improve the experience of Version 4.0!

Changelogs and Improvements

[HQ Settings]

  • "Practice Mode" has been added. This mode allows you to practice hard attacks, confusing attacks while maintaining your HP so that you can clear Undertale battles more easily.

  • You can now enable your own custom border. The instruction is in the game settings.

[DUSTTRUST]

  • [4.0.1 Change] : The heal amount of "Banana Split" has been extended to 30HP.

[General]

  • If you selected the wrong language, Starting from Version 4.0 There's a file named "ResetLanguage.reg". If you press Yes twice, The game will send you to the screen where you can re-select the language again.

  • Audio files have been converted to Stereo to provide the immersive gameplay experience.

  • The overall engine codes have been revamped to provide the optimized gameplay experience.

  • The extension file PlaceholderExtension.dll has been renamed to UTHQEXtension.dll.

[HQ Main Menu]

  • If it's winter season, Snowing effect is now enabled in the main menu.

[Sansta Battle]

  • Since Christmas is coming, The battle is now available. You can play it without the specific registry key.

Bug Fixes

[General]

  • The soul movement logic has been changed to fix the weird damage registration.

[HQ Main Menu]

  • Time Format in the main menu is now displaying correctly.

[HQ Settings]

  • Fixed an issue where the naming option can malfunction in some cases.

[4.0.1 Bug Fixes]

  • Made a change in Phase 3 and Phase 4 attack pattern codes to optimize a bit.

  • Made a change to clear all texture sheets in order to potentially fix lag issues.

  • Fixed an issue causing the UI right-aligned when you open the phone menu and get to the battle.

  • The spotlights should be displaying naturally in Phase 3 now.

  • Fixed an issue causing bone to give you damage when it's not displaying.

  • Changed the "Comic Sans UT" font to support the capital letters. This change also affects the certain parts of Phase 3 dialogues.



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For YouTubers who are gonna record the full game, There's a dedicated mode for it. But if you're dead... well you either restart again, or select the phase you died in.

Version 4.0 is getting "Practice mode". Since this DUSTTRUST take has a lot of moments of attacks' being very chaotic and fast, I added this mode to give you a chance to learn how to dodge them properly.

I worked straight 7 hours for phase 4

Anyways the core part of Phase 4 is finally done! It's time to refine stuff and get ready to release Version 4.0.

Oh and also, regarding the design:

Hey peeps Just a quick reminder that UTHQ may be slow to get released as I'm heavily working on the optimizations Most stuff in all phases of DustTrust is done. Still tweaking them a bit and a bit.

Version 4.1 Roadmap

ONE FOR ALL.

Phase 4 is 35% complete.

Never thought I'd remake Papyrus Encounter again

jolly of terror (i know it's still 1 month away)

qhtjr agreed on distributing the sprites of Phase 4.

If you are gonna use it, please credit him(qhtjr)!

There's an easter egg that can be found in the ULB menu.

You can see a very valuable text in 0.0002% chance. Go check it out, If you're lucky enough today...