Game
Undertale - HQ

22 days ago

Version 4.1 Roadmap


So Version 4.0 seems to be going quite well, But there were things I couldn't come up with during the development of Version 4.0.

For this, Version 4.1 will include improvements for Version 4.0. Keep in mind that not all these changes will be there.

Phase 3

  • Checkpoint feature: 6 minutes of battle is not easy, since there are a lot of patterns you have to memorize. So I'm going to give you 5 checkpoints in order to remove some obstacles.

Phase 4

  • Some people said Phase 4 was underwhelming(well i had trouble making it so i have no excuses). So instead of buffing the entire phase just to ruin it again, I'll make a new ending.

    Phase 4 will include a secret ending which you can see by clearing it without getting a hit. Can you do it? Well, It's up to you.



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qhtjr agreed on distributing the sprites of Phase 4.

If you are gonna use it, please credit him(qhtjr)!

:: HQ Version 4.0 Release ::

Hey peeps Just a quick reminder that UTHQ may be slow to get released as I'm heavily working on the optimizations Most stuff in all phases of DustTrust is done. Still tweaking them a bit and a bit.

For YouTubers who are gonna record the full game, There's a dedicated mode for it. But if you're dead... well you either restart again, or select the phase you died in.

There's an easter egg that can be found in the ULB menu.

You can see a very valuable text in 0.0002% chance. Go check it out, If you're lucky enough today...

ONE FOR ALL.

Phase 4 is 35% complete.

Version 4.0 is getting "Practice mode". Since this DUSTTRUST take has a lot of moments of attacks' being very chaotic and fast, I added this mode to give you a chance to learn how to dodge them properly.

jolly of terror (i know it's still 1 month away)

Never thought I'd remake Papyrus Encounter again

I worked straight 7 hours for phase 4

Anyways the core part of Phase 4 is finally done! It's time to refine stuff and get ready to release Version 4.0.

Oh and also, regarding the design: