Next up
https://www.bitchute.com/video/gNaAtOLXQsZm/
"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin
limited working code for painting planets, not all the sections work right just yet, sadly.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
nov 12th progress
-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells
-working (and deadly) spike traps
-minor visual preparations done
-final green HQ security NPC: "harmful flower"
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ingame machines and gameplay build progressing.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
HUD test
player UI is coming together.
















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