https://www.youtube.com/watch?v=b7TEOPRBMqI
Game Development Process# 3
All characters in the ZKILLER are sculptured using ZBrush and then rigged and animated in 3ds Max.
Above, you can take a look at a time-lapse of character posing procedure.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Path of Kami: The Evolution of the Lore
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
I worked so hard to get all four of them to the end safely, but then...
brung back my old oc plus a new one
...they don`t have names yet tho
Szayel Aporro Granz - Bleach
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
I made a small jungle house.










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