https://www.youtube.com/watch?v=c7AOUsKqewE
So one of the mechanics in Flashover MegaSector is that achieving certain feats in a stage affects the patterns in the next. So what happens to stage 2 if you shoot no hexagons and less than 30 stars in stage 1? Well... (stage is WIP, currently no music.)
Next up
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
brung back my old oc plus a new one
...they don`t have names yet tho
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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