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Hi there, It's been around 3 years since I've posted something here. PF was cancelled and I had to move on to other projects. I did a short horror for a game jam, that has some similarities to PF, feel free to check it out! https://gamejolt.com/games/linger/505239
Hello! If you enjoyed playing Project Frequency, my newest game, NeuroSynth is a spiritual successor. A co-op survival horror game that blends Resident Evil, System Shock, and Dark Souls, wrapped in an extraction gameplay loop.
Pushed a new update out that fixes the blank TV screens and other misc things, if you played already, give the game another go as the TV screens are a big part of the experience. Apologies for letting that go by! Thanks for playing!
Expect the unexpected.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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