https://www.youtube.com/watch?v=d_CRjcUHuSw
Here's a preview of what I've done so far for the VR build of CLYDE, it's still early but a version will be available soon!
Sorry for the lack of sound, I didn't realise that it wasn't recording it.
Next up
An icon to indicate what items you can pick up has been added, this has improved play-testers experience with reliably picking up objects. (ver 0.4.1)
Hey guys, I need your help! I have released my school final major work and need playtesters to give it a spin and fill out a short google survey.
This would really help me as it is part of the requirements, the survey and game is on my page under 'Clyde'
(Last post continued) - Clyde is very close to completion and its 1.0 release, I just have to do some balancing, tie up the end of the game a bit better and of course I'm always open to comments and suggestions.
Have fun with ver 0.4.0, happy spooking!
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Added a quick-turn. Still have to play around with enemy + player speed.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Exciting news! Over the week I spent time adding to the overall map with new gameplay mechanics and features in the enviroment, even a new room! Not only that, there is now a way to actually win. Yes thats right, a very bare bones gameloop. (ver 0.3.1)
I have implimented occlusion culling so that only what is in the players view is rendered, this will hopefully improve the preformance on lower end devices. (ver 0.4.1)
Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!
Quests inspired by the game have entered your quest log.
Get the game: https://bit.ly/slimeheroessteam
Updated skybox and outside area coming in next version (0.2.4)
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