8 months ago

https://www.youtube.com/watch?v=dfQTJnzXh3U

i made a remix of Mr Krab's World's Smallest Violin.

i was practicing making music for my game so i made this (it also doubles as boss music), and this is the style of OST i want in my game


https://www.youtube.com/watch?v=dfQTJnzXh3U
https://www.youtube.com/watch?v=dfQTJnzXh3U
https://www.youtube.com/watch?v=dfQTJnzXh3U


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i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...

i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos

Vs Red! LETS GO!

when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap

Sonic said “Go Fast” so…

my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana

https://gamejolt.com/games/After_The_Fire/811312

(also please tell Astral Spiff about this game, i really want him to play it)

hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

Some more MIDI music!

A while ago I was making RPG-style music electronically and came up with the project name "Synthetic Son".

I've uploaded that album as a "Game" with a few tracks available to listen to before downloading:

https://gamejolt.com/games/syntheticsun/1006640

i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move