I got some gameplay footage showing the animations and stuff. the player and there is this creature called rabblepuff they produce magical energy that you can collect in the game and the player and rabblepuff are drawn by me and the animations are done by jerry the animator. the fire staff and ice staff freezing and burn animations are all coded as well as the wind animation is coded as well. so yeah first gameplay footage. and there is a lot of things about the player and rabblepuff that is not implemented yet. I don’t know about the second gameplay update. and forgot to tell about one thing a new team member joined he is an animator and I will design the sprites and he will animate them. his name is Javin/jerry.
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Have a good Boi
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Alone Together....
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
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