https://www.youtube.com/watch?v=HIrav3gZOlo
Dreadnought Overhaul is getting some nifty new features. Shall we freeze and shatter?
Next up
Yes these are, in fact, the same room.
The Playable Trailer version 2.0 has been released! The whole trailer has been reworked, including map layout, progression, and even a whole new soundtrack!
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
Lighting is everything...
It feels good to be making maps again!
Starry Night #metroid
Started on some animation and map decor. It's time to put this man to work.
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.










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