https://www.youtube.com/watch?v=HIrav3gZOlo
Dreadnought Overhaul is getting some nifty new features. Shall we freeze and shatter?
Next up
The Playable Trailer version 2.0 has been released! The whole trailer has been reworked, including map layout, progression, and even a whole new soundtrack!
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.
Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
Here's some of the progress I've made... #metroid
Lighting is everything...
Yes these are, in fact, the same room.
It feels good to be making maps again!
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.










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