https://www.youtube.com/watch?v=HIrav3gZOlo
Dreadnought Overhaul is getting some nifty new features. Shall we freeze and shatter?
Next up
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
It feels good to be making maps again!
I made a game for Ludum Dare 46: L I F E G R O W T H Guide a small being to maturity through minigames in this micro-adventure. https://gamejolt.com/games/lifegrowth/488010
Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
Started on some animation and map decor. It's time to put this man to work.
Lighting is everything...
A new overworld area!
The Playable Trailer version 2.0 has been released! The whole trailer has been reworked, including map layout, progression, and even a whole new soundtrack!
Here's some of the progress I've made... #metroid










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