https://www.youtube.com/watch?v=HIrav3gZOlo
Dreadnought Overhaul is getting some nifty new features. Shall we freeze and shatter?
Next up
Started on some animation and map decor. It's time to put this man to work.
Lighting is everything...
A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.
The Playable Trailer version 2.0 has been released! The whole trailer has been reworked, including map layout, progression, and even a whole new soundtrack!
Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.
It feels good to be making maps again!
Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...
Starry Night #metroid
Here's some of the progress I've made... #metroid
Yes these are, in fact, the same room.
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