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Since the GDevelop Big Game Jam #5 is over I might as well post our entry to GameJolt now!

TriCarrots is a hard pyramid building and defending game, inspired by houses of cards!

TriCarrots is also on itch.io too:

https://deepysingh800-games.itch.io/tricarrots

Feeding dead leaves to and petting my GDevelop desktop isopod/pillbug/roly poly pet! (The leaf gets more skeletonized with each bite!)

All the variants/skins you can choose from that I plan on adding to my GDevelop desktop isopod/pillbug/roly poly pet based on real species/morphs! ("Common", "Zebra", "Rubber Ducky", "Yellow Spotted", "Amber", and "Marbelized")

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

I've finally finished and released my isopod/pillbug/roly poly desktop pet Desktop Isopod (the first desktop pet made with GDevelop!) Here are all the actions you can do with it.

Also check out Desktop Isopod on itch too: https://deepysingh800-games.itch.io/desktop-isopod

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

Sorry for not making many more devlog posts for this, but after a few more minor additions (including 2 new skins) the first desktop pet made with GDevelop is finally done!

Also check out Desktop Isopod on itch too: https://deepysingh800-games.itch.io/desktop-isopod

I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).

Sorry for the lack of posts, hopefully I start posting on here more soon.

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).

Check out my newest game:

https://gamejolt.com/games/grubby-glass-grubs/849376