https://www.youtube.com/watch?v=p-jQgxif4Vk
My thoughts on AAA games, and why so many of them cost so much to produce, sell so well, and still are uninteresting, average
Next up
a sketch of another enemy type, i am thinking also to make the final character a little bit too skinny, so to make it look more like "the bad guys".
New enemy gif ITβS ALIIIIIIIIVE!!! final version of another basic enemy type. I like non generic characters with specific personalities, what is your impression of this ones personality, warm and kind?
So today is a beautiful spring day and I am adjusting collision detection shapes, making sure they are not too big or small. It's that bluish capsule like shape around enemy sprites.
had the idea to change the user interface, here it is.. i think it looks more open now, makes the screen look bigger, also nothing can be done without trees :-)
New enemy New enemy type half way done, its a kind of ruffian and will be using a knife. I like when enemy types range from most pathetic to almost unbeatable. Guees witch category is this one.. :-)
today I made bar indicator on the right, it shows when the weapon is ready to fire again, on the personal side, time moves so fast for me in these last years, things I have been doing this morning seem from 3 days ago, strange
weapons that the player will be able to use..
so here is a sketch of one enemy type, i am thinking of making him also more chubby in the final version, just to have all kind of body types, variety is the spice of life, someone said
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
We are under attack!
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