Next up
today I made bar indicator on the right, it shows when the weapon is ready to fire again, on the personal side, time moves so fast for me in these last years, things I have been doing this morning seem from 3 days ago, strange
So today is a beautiful spring day and I am adjusting collision detection shapes, making sure they are not too big or small. It's that bluish capsule like shape around enemy sprites.
New enemy gif ITβS ALIIIIIIIIVE!!! final version of another basic enemy type. I like non generic characters with specific personalities, what is your impression of this ones personality, warm and kind?
weapons that the player will be able to use..
had the idea to change the user interface, here it is.. i think it looks more open now, makes the screen look bigger, also nothing can be done without trees :-)
a sketch of another enemy type, i am thinking also to make the final character a little bit too skinny, so to make it look more like "the bad guys".
New enemy New enemy type half way done, its a kind of ruffian and will be using a knife. I like when enemy types range from most pathetic to almost unbeatable. Guees witch category is this one.. :-)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^











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