https://www.youtube.com/watch?v=r5BAe03MRZo
Terrain normals (used for physical contacts) are way more stable now.
Red - old one using naive signed distance field gradient.
Green - using convex hull of local terrain fragment generated with Graham scan.
Next up
Adding eye animation to CrateBeforeAttack. #grapplinghook #strategy #animation
Golf-club - a new wapon in CrateBeforeAttack. #grapplinghook #strategy #animation
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Have a good Boi
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Only true badasses may pass! #conceptart #art #gamedesign
Sometimes Aeron needs a friend to help him out in tight situations.
I spent two days choosing a candidate for the scenario and finally I found <3 Hope you like it!! >.<










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