https://www.youtube.com/watch?v=r5BAe03MRZo
Terrain normals (used for physical contacts) are way more stable now.
Red - old one using naive signed distance field gradient.
Green - using convex hull of local terrain fragment generated with Graham scan.
Next up
Golf-club - a new wapon in CrateBeforeAttack. #grapplinghook #strategy #animation
Adding eye animation to CrateBeforeAttack. #grapplinghook #strategy #animation
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
The whole squad is here!
Interested? Follow me!
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Levels' maps.
Cash Banooca
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










0 comments