https://www.youtube.com/watch?v=tJVGD046UvM
Finished the walk cycle animations for the main character today. A short video showing off where the game is currently at.
Next up
So not a lot to show, but worked on getting the character save and load functions working for the game. Also, expanded on the starting dungeon level area. This week I'll be tackling more art and animations.
Greetings from LJR Games Studio! At the moment, I'm a Solo Dev working on my first game "Dungeon Trader" under this studio banner in the Godot game engine. I'm planning for an Early Access release in Jan. 2026 for the game, I hope you will check it out.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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