Game
Fruit Crawler
6 years ago

https://www.youtube.com/watch?v=xVbgtKbFMLg

The first development log for Fruit Crawler, a snake-like puzzle game. Increased the resolution of the wood log, improved the explosion effect and fixed an alignment problem between game objects and the tilemap.


YouTube
https://www.youtube.com/watch?v=xVbgtKbFMLg
youtube.com

This week we increased the resolution of the wood log. To conserve storage space, and to make it easier to iterate on, the wood log was very pixelated. We are certain that this is an object that will make it into the final game, so it was time to make it look smoother.

We also improved the appearance of the explosion. The first version is actually a spell effect from one of our previous games. For the new explosion, we started with a stock particle effect. Our artist kept adjusting the effect until it had the appearance we were looking for. A bit of screen shake was added, and the final explosion effect was complete.

Late in the week, we discovered that the game objects and the tilemap were misaligned with each other. A game object, when converted to tile coordinates, always had an awkward fraction in its x/y value. Because of rounding errors, this could have caused visual artifacting. It also made it difficult to debug certain problems.

To fix the alignment problem, our programmer created a tool that repositioned objects. With a single click, all the misaligned objects in a level straightened out. We repeated this process for each level and objects are now lined up to the grid.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Another house i made long time ago.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

What you all think

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)