Transformers Prime Season 1 Episode 9
Convoy
https://www.youtube.com/watch?v=ZAmb44lf5YM

"Ah-ah, no need, Agent Fowler. I will handle the driving." "It's going to be a long trip."

—Optimus Prime lets Agent Fowler in on his no-touch policy.

"Gentlemen, stop their engines."

—Silas

"Is that so? Tell me, Si, what's the market price for a D.N.G.S. these days?" "What makes you think we intend to sell it, Agent Fowler?"

—Agent Fowler and Silas discussing the value of Fowler's Dingus.

"After a long road trip, feels good to get out of the car, stretch my legs, and kick some tailpipe!"

—Bulkhead, the reigning king of one-liners.

"You want me to not only bridge you into a confined space, but one traveling at 90 miles per hour? I can't even count the number of things that can go wrong. Mass displacement trauma, twisted limbs, metal burn! Well, maybe not the last one."

—Overly attached Ratchet to Jack, Miko and Raf

"First rule of combat: Never leave the enemy with the spoils."

—Silas



0 comments

Loading...

Next up

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Have a good Boi

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM