TOO MANY NIGHT's biggest update just dropped, which includes a whole new gamemode!
I've already made a post about sandbox mode before, but essentially it's a super-customizable custom night, letting you not only control character AIs, but also mix and match every (relevant) penalty/shop item in the game and mess with other important stats!
My favorite feature of Sandbox mode is how you can save, and load custom presets. If you want a place to find/share these, then you'll be happy to know there's a channel in the Discord server just for that
https://discord.gg/cUH953hnZY
Changelog v1.3.0:
MAJOR ADDITIONS AND CHANGES:
- Added Sandbox mode
- Added 5 more characters:
- Maple
- Melatonin
- Roy
- Silly
- Venus
- Reworked Worm
MINOR ADDITIONS AND CHANGES:
- Added the following Penalties:
- Branched
- Stare Down
- Invisa-Freddy
- 52 Pickup (Sandbox exclusive)
- Haywire
- Moving Box
- SHOW STOPPER
- Caroline Carousel (Sandbox exclusive)
- Invisa-Dsom (Sandbox exclusive)
- Glitched
- Poptime (Sandbox exclusive)
- Sweet n' Sour
- Masked Magician
- Deadly Clones
- OOPS! ALL ENTITY (Sandbox exclusive)
- Adware
- Early Killer
- Switchup
- Unpanned
- Aggressive Roy
- Aggressive Silly
- Silent Ventilation
- Wabbit Hunting
- Depopulation
- Wanderer
- Mako
- Several Penalties now stack -
- Nerfed Onion a tad
- Added PRONOUNS?????
- Character credits show up in the characters tab and extras
- Added an easteregg
- Added more images to the art gallery
BUG FIXES:
- Last Stand no longer causes the night to never end if Caroline isn't active
- More sounds are pre-loaded correctly
- Changed how mask characters are clones, should fix *some* layering issues
- Mask smoothly gets taken off instead of disappearing when getting jumpscared
- Night text should move properly
v1.3.1:
- Coral's sounds no longer get sped up sometimes
- T-G3n3r1c no longer immediately hops into the vent once Silly leaves
- Pressing the defaut button for Max AIs in sandbox will now reset any characters ais higher than 5 to 5
v1.3.2:
- Added the run end screen
- Fixed a bug where All Star just wouldn't actually do anything, not sure how that didn't get caught until now but oh well
v1.3.3:
- Removed a debug key
- That's it
v1.3.4:
- Clicking Maple's plushies now gives .5 coins
- The Tower's been buffed to give 40 coins instead of 20
- Run end screen now shows the total amount of coins you collected and the amount of coins you had in reserve when you died
- Run end screen shows more information about each death
- Fixed a bug where the Goldie preset in sandbox didnt do anything, whoops
v1.3.5:
- Fixed a bug where clicking the back button after you died on a sandbox night would have a clone stick around and result in a weird visual bug
- The list for the times you died on properly gets reset now
- The game will properly show that you died on 12 am instead of saying you died at 0 am, though the previous bug would prevent you from ever having seeing this
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