Game
TOO MANY NIGHTS

1 year ago

https://youtu.be/kLVSE2Ioy1E

TMN v1.3.5 is finally out!

Art by @mac_n_cheeseiscool

Changelog and more information in article


TMN v1.3
YouTube
https://www.youtube.com/watch?v=kLVSE2Ioy1E

TOO MANY NIGHT's biggest update just dropped, which includes a whole new gamemode!

I've already made a post about sandbox mode before, but essentially it's a super-customizable custom night, letting you not only control character AIs, but also mix and match every (relevant) penalty/shop item in the game and mess with other important stats!

My favorite feature of Sandbox mode is how you can save, and load custom presets. If you want a place to find/share these, then you'll be happy to know there's a channel in the Discord server just for that

https://discord.gg/cUH953hnZY


Changelog v1.3.0:

		
			
MAJOR ADDITIONS AND CHANGES:
- Added Sandbox mode
- Added 5 more characters: 
- Maple 
- Melatonin 
- Roy  
- Silly 
- Venus  

- Reworked Worm





MINOR ADDITIONS AND CHANGES:
- Added the following Penalties: 
- Branched 
- Stare Down 
- Invisa-Freddy 
- 52 Pickup (Sandbox exclusive) 
- Haywire 
- Moving Box 
- SHOW STOPPER 
- Caroline Carousel (Sandbox exclusive) 
- Invisa-Dsom (Sandbox exclusive) 
- Glitched 
- Poptime (Sandbox exclusive) 
- Sweet n' Sour 
- Masked Magician 
- Deadly Clones 
- OOPS! ALL ENTITY (Sandbox exclusive) 
- Adware 
- Early Killer 
- Switchup 
- Unpanned 
- Aggressive Roy 
- Aggressive Silly 
- Silent Ventilation 
- Wabbit Hunting 
- Depopulation 
- Wanderer 
- Mako  

- Several Penalties now stack  -

- Nerfed Onion a tad  

- Added PRONOUNS????? 
- Character credits show up in the characters tab and extras  

- Added an easteregg

- Added more images to the art gallery





BUG FIXES:
- Last Stand no longer causes the night to never end if Caroline isn't active 
- More sounds are pre-loaded correctly 
- Changed how mask characters are clones, should fix *some* layering issues 
- Mask smoothly gets taken off instead of disappearing when getting jumpscared 
- Night text should move properly
		
	

v1.3.1:

		
			
- Coral's sounds no longer get sped up sometimes
- T-G3n3r1c no longer immediately hops into the vent once Silly leaves
- Pressing the defaut button for Max AIs in sandbox will now reset any characters ais higher than 5 to 5
		
	

v1.3.2:

		
			
- Added the run end screen
- Fixed a bug where All Star just wouldn't actually do anything, not sure how that didn't get caught until now but oh well
		
	

v1.3.3:

		
			
- Removed a debug key
- That's it
		
	

v1.3.4:

		
			
- Clicking Maple's plushies now gives .5 coins
- The Tower's been buffed to give 40 coins instead of 20
- Run end screen now shows the total amount of coins you collected and the amount of coins you had in reserve when you died
- Run end screen shows more information about each death
- Fixed a bug where the Goldie preset in sandbox didnt do anything, whoops
		
	

v1.3.5:

		
			
- Fixed a bug where clicking the back button after you died on a sandbox night would have a clone stick around and result in a weird visual bug
- The list for the times you died on properly gets reset now
- The game will properly show that you died on 12 am instead of saying you died at 0 am, though the previous bug would prevent you from ever having seeing this
		
	


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