5 days ago

I actually learned game development after watching Dani on YouTube talk about Karlson. I then learned basic Unity from Brackeys, and it continued from there. #Devruary

I put the rest of my game dev history in the article.


I haven't used Unity since, nor do I really remember much of C#, because that's the only thing I've needed C# for.

However, I did come up with an idea when I was in 8th grade for a game. I was going to be a story about how uncool the government was becoming (a premonition that came out of left-field for Mr. Good Grades Student Aide) featuring my self insert, my brother's self insert, a friend's OC, and a new character.

With the other two accounts lost to the forgotten password gods, @beeboo190 and @BeeBo190 , I made 1 FnF mod for each account. While third time is supposedly the charm, I've learned I'm NOT cut out for Funkin' streets, especially the song-making part of the process.

This was ULTIMA: The World Beyond. It's a passion project of mine. However, I eventually stopped knowing what I could do with it, and it's currently stuck in development hell—which is what I would say if I wasn't thinking about my personal issues. I managed to come up with a storyline for (at least) 1 sequel, and (at least) 2 prequels. I don't know when they will come out, but we have a 2nd OC of a friend that will be set in all worlds.

I eventually got into ROM Hacking. I made Super BeeBoo World as a joke originally, (for reference: the villian's name is Mega Dookietron) but as I finished more and more worlds, I got more invested in the awesomeness. The current objective with SBW is to change the overworld just enough so that it can be on SMW Central.

My most recent endeavors include Code.org games, the BMoTF mod, the Andesanity ARG I shouldn't even mention because nobody will play it, nor will it be finished for a long time, Scratch.mit.edu, and custom characters for Rivals of Aether! That's my Game Dev history, hope you enjoyed.



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